How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon | Bomberger, Chad | ISBN. Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a. PRINTWORKS. PLAY - Backgammon. SEK. Unsere PLAY-Spiele haben poppige Farben und eine ausgeprägte Ästhetik. Stapeln Sie sie zusammen mit.
Backgammon GoldPRINTWORKS. PLAY - Backgammon. SEK. Unsere PLAY-Spiele haben poppige Farben und eine ausgeprägte Ästhetik. Stapeln Sie sie zusammen mit. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Play against friends in Pass and Play multiplayer, or against the Backgammon Gold AI. With 4 different AI strength levels to choose from, there is a perfect.
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GroГer Wert wird nach unserer How Do You Play Backgammon Casino How Do You Play Backgammon zudem auf. - "macht viel spass mit anderen zu spielen, verbesserungen funktionieren bei mir einwandfrei."Come2Play - Board Games. The following optional rules are in widespread use. Match to 5. A player must have all of Merkur Casino Mannheim active checkers in his home board in order to bear off. Both players have their own pair of Lopoca Erfahrungen and a dice cup used for shaking. How to Play Chess for Beginners. If your roll double sixes and have four checkers on the 6th point, you can bear off all six. How to Play. A doubling cubewith the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game. Figure 5. Roll the dice on your turn and use the displayed numbers to move your checkers, either moving one checker for each die amount or moving one checker the combined amount. How To Play BACKGAMMON! Super Easy! Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of d. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number. If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. . Match play is also popular on backgammon play greekphoenixsubs.coms are played to a specified number of points. The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game, 2 for a gammon, and 3 for a backgammon. Bear off your checkers once all 15 are within your home board (points 1 through 6). To do so, roll the dice. You may remove your checkers from the game if they are sitting on points corresponding to the dice numbers.
The Crawford rule is an intelligent compromise. The Crawford rule was devised by John R. Crawford, co-author of The Backgammon Book.
Chouette is a social form of backgammon for three or more players. One player, the box , plays on a single board against all the others who form a team lead by a captain.
To determine the order of play, players each throw one die, and rerolls are used as needed to break ties. The player rolling highest becomes the box ; second highest becomes the captain of the team playing against the box.
The captains plays for the team, and has the final say on all checker-play decisions. When the box wins a game, he collects from each team member and retains his position as the box.
The captain goes to the back of the line and the next player on the team becomes the new captain. When the team wins a game, the box pays off to each team member and goes to the end of the line.
The captain becomes the new box, and the next player in line becomes the new captain. Players can leave or join a chouette at any time.
A new player starts at the bottom of the rotation. A chouette may be played with either a single doubling cube or multiple cubes. In a single-cube game, the only decision that the members of the team make individually concerns takes.
If the box doubles, each team member can decide on his own whether to play on or drop out. Those who drop out each pay off to the box and no longer participate as team advisers.
If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.
With multiple cubes in play, it is possible for the box to win against some players while losing against others.
So the question arises, when does a player get to keep the box? The usual rule is that a player retains the box if he defeats the captain.
Customs vary as to the rights of the team. In some chouettes, they may consult freely as to how rolls should be played.
Too much consulting, however, can really slow the game down, so many chouettes ban consulting. A popular compromise permits consultation only after the cube has been turned.
USBGF - US Backgammon Federation Growing backgammon. Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1. A board with the checkers in their initial position.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open. If neither of the points is open, the player loses his turn.
If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
The player may not play further until his checkers are back in the game again. This is done by throwing a value that is the same to the point value on your home board.
If you throw 5, you may remove a checker from the 5 point. If there are no checkers on the point that was thrown, you will need to remove a checker from the highest point closest to that number.
Once all your checkers have been removed from home, you have won the game. Backgammon Video Tutorial. You might also like DIY Arcade Machine Built by a Teen: Interview.
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How to Play Table Shuffleboard. How to Play Checkers. For the rest of the game, players alternate turns. Roll the dice on your turn and use the displayed numbers to move your checkers, either moving one checker for each die amount or moving one checker the combined amount.
The goal of the game is to move all your checkers onto your "home board," which contains points 1 through 6. Once all 15 of your checkers are on these points, you can begin to "bear them off.
Attempt to "bar" your opponent's checkers by moving your checker onto a point occupied by one of your opponent's checkers. Their checker must be moved to the bar and removed on their next turn.
You cannot move a checker to a point occupied by two or more of your opponent's checkers. But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss.
This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers.
Your opponent will lose only the value on the doubling cube. The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.
Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points.
You can even set a goal to play until the losing player loses a certain amount of points. If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points.
Not Helpful 18 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?
Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.
Not Helpful 13 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces. Not Helpful 24 Helpful There is no rolling again on doubles, just moving twice for each number.
Not Helpful 22 Helpful Just leave them there. You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker.
Not Helpful 16 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best.
Not Helpful 27 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table. Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins.
However, you can choose to move it instead of bearing it off. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played.
Is it too late for me to place my markers in the correct spot? There is no technical rule about this, so you have to decide between yourself and the other player whether you think that would be fair.
Usually moves are set in stone, but if you can easily figure out and undo everything that has been affected by the false move, ask your opponent if it's OK with them.
Not Helpful 12 Helpful It is difficult if you are a beginner, but you will get the hang of it the more that you practice. Do I have to make a move if it puts my stone in jeopardy, or can I forfeit my turn?
No, you must move a checker if there is an open spot. The only time you forfeit is when all spots that correspond to the number you rolled have two or more checkers from the opposing player on them.
Not Helpful 7 Helpful Unanswered Questions. Are there different ways to play backgammon? What do I do if someone is doubling the cube in backgammon?
Are there different kinds of backgammon? Do I need to forfeit my moves in backgammon if the space is blocked? Include your email address to get a message when this question is answered.
By using this service, some information may be shared with YouTube. If you rolled the same number on both dice like , that's a double.
If you rolled a double, instead of moving twice the number you got, you move four times the number you got. For example, if you rolled , you move 3 steps four times.
Helpful 4 Not Helpful 1. If the dice or even only one die fall off the board or lands on a checker, you must roll them both again.
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